| InRange(Object *Obj, float range, bool SP=false, uint TypeMask=TYPE_PLAYER, uint TypeValue=1) | QuadTree | [inline] |
| Insert(Object *obj) | QuadTree | |
| Remove(Object *obj) | QuadTree | |
| RemoveAll() | QuadTree | |
| SetSize(float minx, float miny, float maxx, float maxy) | QuadTree | |
| Update(Object *data) | QuadTree | [inline] |
1.4.7