InRange(Object *Obj, float range, bool SP=false, uint TypeMask=TYPE_PLAYER, uint TypeValue=1) | QuadTree | [inline] |
Insert(Object *obj) | QuadTree | |
Remove(Object *obj) | QuadTree | |
RemoveAll() | QuadTree | |
SetSize(float minx, float miny, float maxx, float maxy) | QuadTree | |
Update(Object *data) | QuadTree | [inline] |