Appearance | Unit | |
Attackers | Unit | [protected] |
AttackStart(Unit *iVictim) | Unit | |
AttackStop(uint64 iVictimGuid) | Unit | |
AttackTimer | Unit | [protected] |
AuraCheck | Unit | [protected] |
CanReachWithAttack(Unit *iVictim) const | Unit | |
CurSelection | Player | |
CurTarget | Player | |
DealDamage(Unit *iVictim, uint32 iDamage) | Unit | [inline] |
DeathDurabilityLoss(uint iPercent) | Player | |
DeathState | Unit | [protected] |
DeleteFromDB() | Player | [inline] |
GenerateLoot() | Player | [inline, virtual] |
GetDeathState() | Unit | [inline] |
GetName() | Player | [inline] |
GiveXP(uint32 iXP, Unit *iVictim, bool iGroup=true) | Player | [virtual] |
GiveXP(uint32 iXP, uint32 iGuid) | Player | |
GroupLeader | Player | |
IsAlive() | Unit | [inline] |
IsAttackReady() const | Unit | [inline] |
IsDead() | Unit | [inline] |
IsInFront(Unit *iTarget, float iDistance) | Unit | |
IsInGroup | Player | |
IsInvited | Player | |
KilledMonster(uint32 iEntry, const uint32 &iID) | Player | |
LoadFromDB(uint64 iGuid) | Player | |
Login() | Player | |
LootGuid | Player | |
Name | Unit | |
Player(ZoneClient *cli) | Player | |
ReceiveDamage(Unit *iAttacker, uint32 iDamage) | Player | [virtual] |
RemoveAttacker(Unit *iAttacker) | Unit | [inline] |
RemoveInRangeObject(Object *Obj, bool SP=false, bool HandleAware=1) | Unit | [inline, virtual] |
SaveToDB() | Player | [virtual] |
SetAttackTimer() | Unit | [inline] |
SetDeathState(UnitDeathState iState) | Unit | [inline] |
SpawnCorpseBody() | Player | |
SpellNonMeleeDamageLog(Unit *iVictim, uint32 iSpellID, uint32 iDamage) | Unit | |
ToggleAFK() | Player | [inline] |
Unit() | Unit | [protected] |
Update(uint32 iDeltaMs) | Player | [virtual] |