Player Member List

This is the complete list of members for Player, including all inherited members.

AppearanceUnit
AttackersUnit [protected]
AttackStart(Unit *iVictim)Unit
AttackStop(uint64 iVictimGuid)Unit
AttackTimerUnit [protected]
AuraCheckUnit [protected]
CanReachWithAttack(Unit *iVictim) const Unit
CurSelectionPlayer
CurTargetPlayer
DealDamage(Unit *iVictim, uint32 iDamage)Unit [inline]
DeathDurabilityLoss(uint iPercent)Player
DeathStateUnit [protected]
DeleteFromDB()Player [inline]
GenerateLoot()Player [inline, virtual]
GetDeathState()Unit [inline]
GetName()Player [inline]
GiveXP(uint32 iXP, Unit *iVictim, bool iGroup=true)Player [virtual]
GiveXP(uint32 iXP, uint32 iGuid)Player
GroupLeaderPlayer
IsAlive()Unit [inline]
IsAttackReady() const Unit [inline]
IsDead()Unit [inline]
IsInFront(Unit *iTarget, float iDistance)Unit
IsInGroupPlayer
IsInvitedPlayer
KilledMonster(uint32 iEntry, const uint32 &iID)Player
LoadFromDB(uint64 iGuid)Player
Login()Player
LootGuidPlayer
NameUnit
Player(ZoneClient *cli)Player
ReceiveDamage(Unit *iAttacker, uint32 iDamage)Player [virtual]
RemoveAttacker(Unit *iAttacker)Unit [inline]
RemoveInRangeObject(Object *Obj, bool SP=false, bool HandleAware=1)Unit [inline, virtual]
SaveToDB()Player [virtual]
SetAttackTimer()Unit [inline]
SetDeathState(UnitDeathState iState)Unit [inline]
SpawnCorpseBody()Player
SpellNonMeleeDamageLog(Unit *iVictim, uint32 iSpellID, uint32 iDamage)Unit
ToggleAFK()Player [inline]
Unit()Unit [protected]
Update(uint32 iDeltaMs)Player [virtual]


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